Poki vs CrazyGames vs GameDistribution
A comparison of the three platforms most web developers look at first. For a deeper treatment, see Portal Ready. We complement it rather than compete with it.
| Poki | CrazyGames | GameDistribution | |
|---|---|---|---|
| How it works | Portal. You submit, then go through playtests or a player-fit test | Portal with a two-stage launch: Basic Launch, then Full Launch | Syndication network that puts games on many partner sites |
| Revenue | 100% of revenue from players who arrive directly (bookmarks, search, social, your own community); revenue split for players Poki brings (Poki); Portal Ready reports 50/50 for these | Revenue share starts at Full Launch; no monetization during Basic Launch (CrazyGames docs) | Developer gets 33% of net revenue, per Portal Ready (we couldn't load GameDistribution's own page on 2026-10-15) |
| Exclusivity | Web-exclusive (Portal Ready) | Non-exclusive; optional 2-month exclusivity for a +50% bonus (Portal Ready) | Non-exclusive (Portal Ready) |
| SDK | Poki SDK required (Poki SDK) | CrazyGames SDK for Full Launch (docs) | SDK mandatory (Portal Ready) |
| Timeline | Web fit test about 7 days (Portal Ready) | Basic Launch runs at least 7 days and 500 plays, or ends after 21 days (docs) | QA can take up to 3 weeks (Portal Ready) |
How to choose
- Want one strong partner and fine with web exclusivity? Poki.
- Want to test with real players first, without an exclusive deal? CrazyGames' Basic Launch needs no CrazyGames-specific integration (docs).
- Want the widest reach with one upload? A syndication network like GameDistribution. Remember Poki's exclusivity if you plan to use both.
Listings: Poki · CrazyGames · GameDistribution. Terms change, so check each platform's own page before you sign.
Sources checked 2026-10-15. Terms you sign override this page. Spot an error? Report a correction.