Compare publishers and HTML5 portals
Every listing, side by side. Blank = not verified from a source. Terms you sign override this table.
| Name | Type | Platforms | Model | Dev share | Exclusivity | SDK | Min payout | Payout terms | Max size | Engines | Submission | Testing | Monetization | Status | Verified |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Poki | Web portal | Web | revshare | 100% (direct traffic); 50% (Poki-sourced traffic) | exclusive (web) | yes (Poki SDK) | HTML5, Unity, Defold, GameMaker, Phaser, Godot | pitch form | Playtests / web fit test (~7 days) | accepting | 2026-10-15 | ||||
| CrazyGames | Web portal | Web | revshare | non-exclusive | yes (Full Launch) | EUR 100 | 50 MB initial download | HTML5, Unity, GameMaker, Construct 3, Godot, Cocos, GDevelop, Defold | self-serve | Basic Launch with limited audience (7–21 days) | ads; IAP for selected games | accepting | 2026-10-15 | ||
| GameDistribution | Web syndication network | Web | revshare | 33% of net revenue | non-exclusive | yes (GD SDK) | EUR 100 | Monthly; paid within 60 days of the monthly report | HTML5, WebGL | self-serve | QA review (up to 3 weeks) | ads + IAP | unknown | 2026-10-15 | |
| GameMonetize | Web syndication network | Web | revshare | 45% (90% if also on your own site) | yes | USD 30 | Net 30 | HTML5 | self-serve | ads | accepting | 2026-10-15 | |||
| Y8 | Web portal | Web | revshare | 50% of eligible ad revenue | non-exclusive | yes (Y8 SDK) | USD 100 (PayPal) | PayPal | HTML5, WebGL, Unity, Construct, Phaser, Godot | self-serve | Review before going live | ads | accepting | 2026-10-15 | |
| GamePix | Web portal | Web | revshare | 50% of net revenue | non-exclusive | yes (GamePix or Xsolla SDKs only) | HTML5, Unity (GamePix plugin) | self-serve | Complete games only; review | ads | accepting | 2026-10-15 | |||
| Playgama | Web syndication network | Web | revshare | 50% on playgama.com; 70–90% tiered on partner sites | USD 100 | Monthly, tiered by net revenue | HTML5 | self-serve | Moderation | ads; IAP for selected games | accepting | 2026-10-15 | |||
| Yandex Games | Web portal | Web | revshare | 100 MB uncompressed | HTML5 | self-serve | Moderation (3–5 working days) | IAP supported | accepting | 2026-10-15 | |||||
| Famobi | Web syndication network | Web | revshare | yes (Famobi GameInterface API) | HTML5 | self-serve | Review; playable ZIP + unminified source | accepting | 2026-10-15 | ||||||
| Coolmath Games | Web portal | Web | license | non-exclusive | Non-exclusive hosting license fee | HTML5 | pitch form | Team plays and reviews each game | license fee (no ads in game) | accepting | 2026-10-15 | ||||
| Armor Games | Web portal | Web | license / revshare options | optional (timed site exclusivity is one paid option) | HTML5 | pitch form | accepting | 2026-10-15 | |||||||
| Newgrounds | Web portal | Web | self-publish | no (optional Newgrounds API) | HTML5 (ZIP with index.html) | self-serve | Public judgment vote after upload | accepting | 2026-10-15 | ||||||
| itch.io | Storefront | Web, Desktop | self-publish | 90% by default (you set itch.io's cut, 0–100%) | non-exclusive | no | 500 MB extracted | HTML5 (ZIP with index.html) | self-serve | accepting | 2026-10-15 | ||||
| YouTube Playables | Embedded platform | Web | revshare (pilot) | yes (Playables SDK) | 30 MiB initial bundle | HTML5 (WebGL/Canvas engines) | invite-only | Certification | unknown | 2026-10-15 | |||||
| Lagged | Web portal | Web | revshare | 50% (paid via your own AdSense) | Via your Google AdSense account | HTML5/JS, Construct 3, Unity | self-serve | ads | accepting | 2026-10-15 | |||||
| Voodoo | Mobile publisher | iOS, Android | publishing; publisher-funded testing | self-serve (publisher platform) | Publisher-funded test campaign (one per game) | accepting | 2026-10-15 | ||||||||
| Homa | Mobile publisher | publishing | self-serve (publisher platform) | Build and marketability tests in Homa Lab | accepting | 2026-10-15 | |||||||||
| SayGames | Mobile publisher | publishing; funding (upfront payments to investment) | pitch form | hybrid (IAP + ads) | accepting | 2026-10-15 | |||||||||
| Kwalee | Mobile publisher | publishing | self-serve (publisher platform) | Testing and analytics in Hitseeker | accepting | 2026-10-15 | |||||||||
| Azur Games | Mobile publisher | iOS, Android | publishing; funding (financial support) | pitch form | First tests on prototype | accepting | 2026-10-15 | ||||||||
| Supersonic (Unity) | Mobile publisher | iOS, Android | publishing | yes (Wisdom SDK) | Unity | pitch form | CPI + in-game metric tests (needs store link) | accepting | 2026-10-15 | ||||||
| Rollic | Mobile publisher | publishing | pitch form | accepting | 2026-10-15 | ||||||||||
| CrazyLabs | Mobile publisher | iOS, Android | publishing | pitch form | Marketability tests (video/playable first) | accepting | 2026-10-15 | ||||||||
| TapNation | Mobile publisher | iOS, Android | publishing; funding (acquisition funding, buy-out option) | pitch form | Reply within 7 business days; store link/APK/IPA | accepting | 2026-10-15 | ||||||||
| Lion Studios | Mobile publisher | iOS, Android | publishing | self-serve (publisher platform) | Performance testing via Lion portal | accepting | 2026-10-15 | ||||||||
| Moonee | Mobile publisher | iOS, Android | publishing | pitch form | ~2-month prototype cycles | unknown | 2026-10-15 | ||||||||
| BoomBit | Mobile publisher | publishing; funding (project/equity investment, JV) | pitch form | Market tests before agreement | accepting | 2026-10-15 | |||||||||
| Ketchapp (Ubisoft) | Mobile publisher | iOS, Android | publishing | pitch form | accepting | 2026-10-15 | |||||||||
| PlayDucky | Mobile publisher | iOS, Android | publishing | pitch form | 15–30s gameplay video CTR test (feedback within 24h) | accepting | 2026-10-15 | ||||||||
| FreePlay | Mobile publisher | iOS, Android | publishing | pitch form | accepting | 2026-10-15 | |||||||||
| Miniclip | Mobile publisher | iOS, Android | publishing; funding | pitch form | accepting | 2026-10-15 | |||||||||
| Gismart | Mobile publisher | publishing | pitch form | unknown | 2026-10-15 | ||||||||||
| Papaya | Mobile publisher | acquisition (buys games) | Unity | closed | closed | 2026-10-15 | |||||||||
| Dopo Studios | Mobile publisher | publishing | pitch form | Accepts concepts, prototypes or builds | accepting | 2026-10-15 |
The Publisher Pulse
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